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11th January 2014 kW X-porter for 3ds Max (new version) http://mjblosser.com/kw-x-port-for-3ds-max/ If this version makes it to Github or something then perhaps animation sets etc may appear in it ;)
14th September 2011 Bug fix for Panda DirectX Exporter.
8th May 2011 Panda DirectX Exporter recompiled for 3ds Max 2012.
11th April 2010 Panda DirectX Exporter recompiled for 3ds Max 2011.
2nd April 2010 Panda Video Converter for PS3/iPhone 3GS/iTouch/iPad now upto v0.72 includes c# .NET source code. 
Converts incompatible mpg and m2ts files to PS3
14th March 2010 Panda Video Converter for PS3/iPhone 3GS/iTouch/iPad now upto v0.70 includes c# .NET source code. 
Now converts DVD's to iPhone.
Twonky media compatible streaming.
2nd March 2010 Panda Video Converter for PS3/iPhone 3GS/iTouch/iPad now upto v0.65 includes c# .NET source code. 
Converts HD .mkv files for your PS3 on XP/Vista/Windows7 32/64bit.
TVersity compatible streaming.
Now converts several formats to iPhone 3GS/iTouch/iPad format and mp3 to ringtone
25th February 2010 Update of Panda DirectX Max Plugin to use more of the IGame interface.
3rd Feb 2010 Panda Video Converter for PS3/iPhone 3GS/iTouch/iPad now upto v0.5 includes c# .NET source code. 
Converts HD .mkv files for your PS3 on Vista 32/64bit.
TVersity compatible streaming.
Now converts several formats to iPhone 3GS/iTouch/iPad format
4th November 2009 Bug Fix: Plugin under 3ds Max 2010 exhibits crashing behaviour during export of multiple animation sequences.
21st April 2009 Panda DirectX Exporter recompiled for 3ds Max 2010.
13th April 2009 Panda Video Converter for PS3 now upto v0.42 includes c# .NET source code.  Converts HD .mkv files for your PS3 on Vista 32/64bit. TVersity compatible streaming.
6th May 2008 Updated: Bug fix for no frames mode.
7th March 2008 Updated: Settings saved within scene option and a bug fix with custom normals.
23rd February 2008 Updated: Bug fix and exporting of custom normals.

17th December 2007 Updated: Bug fix and experimental keyframe-only animation.

There is a version of the 5 series exporter (requiring all the extra downloads) for 3ds Max 7, however, it seems to corrupt the max scene on exporting. It exports the .x file okay, it's just the max scene afterwards either corrupts or crashes max 7....Not good (must be that god awful Igame v1.12).   There is no link to this version but the most intrepid amongst you can find it on this site.  Just don't complain if it doesn't work!
 
17th November 2007 Panda DirectX Exporter has been updated to support 64bit versions. The result of this means that the plugins now have a depencency on the Microsoft DirectX SDK (November 2007) Edition.  The older legacy DirectX support in previous versions wasn't carried over into the 64bit world by MS but migrated to the SDK libraries instead.  The way the plugin outputs the .X has had to be reworked, so may appear different in text mode. This does mean a larger download for the support libraries but does allow 64 bit support. For those without the VC 2005 runtime libraries also download/run the vcredist file for your platform if your getting plugin failure on starting 3ds max.

Versions for Max 2008 and Max9 are available in the downloads section.  No feature changes have been made, this is just a port.
Backup and then remove older versions.
24th September 2007 If you are still using .X files and not your own custom format or not even COLLADA then the kW X-porter and even better its source code is available here.
23rd November 2006 Panda DirectX Exporter for 3ds Max9 (4.9.63.0) now available for download
10th November 2006 As an alternative to making sure you can get your max data into an .X file there is another more modern exporter available:

kiloWatt X file Exporter for 3dsMax version 8 - Release 1.1.1, 2006-11-04.

Update: Make sure you backup the IGame.dll found in your Max folder as kWatt Exporter installs a later version of  IGame which may crash other plug-ins not compiled for a later version.
21st April 2006 Panda DirectX Exporter for 3ds Max8 (4.8.63.0) now available for download

Panda DirectX Exporter for 3ds Max6/7 (4.6.62.0) now available for download

 
7th Jan 2006 Panda Xporter Tool (MAXScript) now available here. Written by DomiOh. Install notes pdf here

The Panda DirectX Exporter Tool is a MAXScript tool that allows you to
· Export all scene objects in one x-file for each object
· Export all selected scene objects in one x-file for each object
· Export the animation frames for the selected object in one file for each frame
(e.g. to use it for a vertex morph animation)
using the Panda DirectX Exporter Plug-in

Many thanks to DomiOh for allowing pandasoft to host this.

18th Dec 2005 Advisory: Dx9 Materials exported under Max8 and Panda DirectX Exporter may crash due to a bug a 3ds Max 8.  Contact Autodesk for details on a fix for this.  This bug also affects other exporters using IGame.

 

27th Nov 2005 Panda DirectX Exporter for 3ds Max8 (4.8.61.0) now available for download

Panda DirectX Exporter for 3ds Max6/7 (4.6.61.0) now available for download

 

23rd Nov 2005 Panda DirectX Exporter for 3ds Max8 (work in progress) 4.8.60.0 now available for testing
  • XML configuration files - animation setting to come. Reads old .cfg then uses plugcfg\PandaDXExport.xml thereafter.
  • Vertex alpha fix

Just backup and remove old one first. Note the name change.

24th Sept 2005 Testing on 3ds Max8 version started.  Work in progress version with a vertex alpha fix for max 7 zip file. Just backup and remove old one first.
14th Jan 2005 Panda DirectX Exporter appears on CD of new book by Vaughan Young entitled 'Programming a Multiplayer FPS in DirectX'

http://www.charlesriver.com/titles/shooter.html

20th Nov 2004 Version 4.6.0.57 now on general release for max 6 and max 7.
20th Nov 2004 Thanks to the guys at discreet I've managed to fix some compatibility problems with Max 7 with a workaround. Still compiled for 6 an initial version is available to those have contributed if they are having problems.
 

Bug fixes include:
Possible crashing problem under 3ds max 6/7
.fx materials not exported under 3ds max 7
material names with () produce invalid .X files
Modifier Stack gets corrupted after export in 3ds max7 (workaround in place) - fault logged with Discreet

10th Nov 2004
If you feel this tool has helped in any way then any donations are gratefully received. Donations going towards sparks developer subscription so work on 3ds Max 8 can start. Thanks to those who have already contributed, large and small.
1st Nov 2004 Exporter version 4.6.0.55 not supported under Max 7.  Too many issues require a recompile and rework under Max 7.0.
29th Oct 2004 Problems running under Max 7. C051 Beta version shows .fx export no longer works. Initial investigations report a problem getting the DXShader interface from a material object. No resolution at present.
12th Aug 2004 Max DirectX 9 Shader material support