Version 4.x.66.0 (07/03/2008) of the Exporter supports:-
|
|
|
- MMesh Normals (optimized list) - supports custom normals
|
- Vertex Colours - if they are set in 3DS Max
|
- Mesh Material List - Global and inline
|
- Materials (uses [Standard] max diffuse map as DX texture map)
|
- Mesh Texture Coordinates - multi uv sets using FVFData (upto 8 channels)
|
-
Material Textures - bitmap conversions to .bmp, .jpg, .png and .tga! and scaling
to nearest power of 2
|
- Text/Binary Mode/Compressed X file
|
- XX File Frames - with full hierarchy
|
- Animation - Named Animation sets
|
- Skinning using Character Studio Physique and Max Bones/Skinning (Not
Biped)
|
- Left handed axis conversion (DirectX and XNA .x content pipeline)
|